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Streamer's Guide to Game Server Hosting

Hosting recommendations and tips for streamers running game servers during live broadcasts.

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Streaming with a game server adds a layer of complexity that casual server owners never deal with. Your server is not just a place for friends to play -- it is part of your broadcast. When the server lags, your viewers see it. When it crashes, you lose audience retention in real time. When someone leaks your server IP, you are one DDoS away from ending your stream. This guide covers what streamers specifically need from game server hosting and how to set up a server that holds up under the pressure of a live broadcast.

Why Streamers Need Dedicated Hosting

Running a game server on your streaming PC is a trap that many new streamers fall into. It seems convenient -- one machine, everything in one place. In practice, it creates problems that are invisible until they ruin a stream.

Resource contention. Your streaming software (OBS, Streamlabs) uses significant CPU for video encoding. Your game uses GPU and CPU. A game server also uses CPU and RAM. When all three compete for the same hardware, something gives. The result is dropped frames on stream, lag in-game, or server performance drops -- often all three at once during peak moments, which is exactly when performance matters most.

Single point of failure. If your PC crashes, you lose everything simultaneously: the stream, the game, and the server. With a separate hosted server, a PC crash only affects the stream. Players stay connected, the world is preserved, and you can restart your stream without everyone losing progress.

Uptime requirements. Streamers often want their server running 24/7 so community members can play between streams. Running a server on your home PC means keeping it on constantly, consuming electricity, and enduring the wear on your hardware. A hosted server runs on enterprise hardware in a data center designed for continuous operation.

Network exposure. Self-hosting exposes your home IP address to every player who connects. For streamers with any audience size, this is a serious security risk. Hosted servers use the hosting provider's IP, keeping your personal network hidden.

DDoS Protection Requirements

DDoS (Distributed Denial of Service) attacks are a real and frequent threat for streamers. Attackers target streamers because the impact is visible and immediate -- your stream goes offline and your audience watches it happen. This makes streamers attractive targets for trolls, disgruntled players, and people who simply enjoy causing chaos.

What happens during a DDoS attack. The attacker sends a massive flood of traffic to your server's IP address. This overwhelms the network connection, causing all legitimate traffic to be dropped. Players disconnect, the server becomes unreachable, and if you are self-hosting, your entire home internet goes down.

What to look for in DDoS protection:

  • Always-on mitigation. The protection should be active at all times, not just triggered after an attack is detected. Reactive systems let the first few minutes of an attack through, which is enough to disrupt your stream.
  • Layer 3/4 and Layer 7 protection. Layer 3/4 protection handles volumetric attacks (traffic floods). Layer 7 protection handles application-level attacks that target the game server specifically. You need both.
  • Mitigation capacity. Ask about the provider's total mitigation capacity in Tbps. Good providers handle 1 Tbps or more. This number determines how large of an attack they can absorb.
  • Automatic failover. If the primary IP is under attack, some providers can automatically route traffic through scrubbing centers that filter out attack traffic while letting legitimate packets through.

Most reputable hosting providers include DDoS protection as a standard feature. However, the quality varies dramatically. Budget hosts may only offer basic rate limiting, while premium providers invest in dedicated mitigation infrastructure. For streamers, this is not a feature to compromise on.

Performance During Viewer Surges

When you go live, your server's player count can spike from 5 to 50 (or 5 to 500) within minutes. This is fundamentally different from a normal server's gradual player growth. Your hosting needs to handle these surges without degradation.

Burst-capable resources. Some hosting providers allocate fixed resources (4 cores, 8GB RAM) that cannot scale. Others offer burstable CPU and memory that can temporarily exceed your base allocation during spikes. For streamers, burstable resources are valuable because your usage pattern is inherently spiky.

Pre-warm your server. Before going live, log into the server and ensure everything is running smoothly. Load the chunks where you will be playing. If you are running mods, make sure everything has initialized. The worst time to discover a problem is when 10,000 viewers are watching.

Have a player cap strategy. If your typical stream brings 30-40 players, set your player cap to 50 with a few reserved slots for moderators. Overfilling the server degrades the experience for everyone. It is better to have a waiting queue or a second server than a laggy overcrowded one.

Test under load before streaming. If you are launching a new server for a stream event, do a test run with friends or moderators beforehand. Simulate the expected player count and activity level. Identify bottlenecks before they matter.

Whitelisting and Access Control

Controlling who can join your server is essential for maintaining stream quality and community standards.

Whitelist systems. Most games support whitelisting, where only approved players can connect. For Minecraft, the built-in whitelist (/whitelist on, /whitelist add PlayerName) is the simplest option. For larger communities, use a plugin that integrates with Discord or your streaming platform to automate whitelist management.

Application-based access. Many streamer servers require players to apply through a form or Discord bot before being added to the whitelist. This filters out trolls, stream snipers, and bad actors before they ever connect. Tools like Google Forms integrated with Discord bots can automate this.

Tiered access levels. Set up permission groups for different community roles:

  • Subscribers/VIPs get automatic whitelist access.
  • Regular viewers apply through a process.
  • Moderators get elevated in-game permissions to handle issues during streams.
  • The streamer gets full admin access.

LuckPerms (Minecraft) or equivalent permission systems for other games make this easy to manage. Define permission groups once, then assign players to groups as they join your community.

Temporary event access. For special streams where you open the server to everyone, consider using a separate server or world. This way your main world is never at risk from random players, and you can reset the event server afterward.

Recommended Server Specs by Audience Size

Your server requirements scale with your community size, but not linearly. Here is a practical guide:

Small streamers (under 50 concurrent players): 4GB RAM, 2 CPU cores. This handles a vanilla or lightly modded server with room for basic plugins. Budget hosting plans work fine at this tier. Focus your spending on reliable uptime and DDoS protection rather than raw performance.

Mid-size streamers (50-100 concurrent players): 8-12GB RAM, 4 CPU cores. At this level, you need a host with strong single-core performance (game servers are largely single-threaded) and solid network connectivity. Plugin and mod overhead becomes significant. Consider a premium plan with priority support.

Large streamers (100-300 concurrent players): 16-24GB RAM, 6-8 CPU cores. You are now in dedicated server or high-performance VPS territory. At this player count, you should be running optimized server software (Paper/Purpur for Minecraft) with carefully tuned configurations. Consider network setups (BungeeCord/Velocity for Minecraft) that distribute players across multiple backend servers.

Major streamers (300+ concurrent players): Custom infrastructure. At this scale, a single server cannot handle the load for most games. You need a proxy network distributing players across multiple servers, dedicated hardware (not shared hosting), and ideally a direct relationship with your hosting provider's support team for priority issue resolution.

Hiding Your Server IP

Your server's IP address should not be publicly visible. If attackers know the IP, they can target it directly with DDoS attacks even if your personal IP is hidden.

Use a domain name. Register a domain and create an A record or SRV record pointing to your server. Share play.yourdomain.com instead of the raw IP. While determined attackers can resolve the domain, it adds a layer of indirection and lets you change the backend IP without updating anything players see.

Proxy networks. For Minecraft, BungeeCord or Velocity acts as a proxy -- players connect to the proxy's IP, and the proxy routes them to backend servers. The backend server IPs are never exposed. This also provides basic DDoS protection because only the proxy needs to be publicly accessible.

TCPShield or similar services. TCPShield is a reverse proxy specifically designed for game servers. It hides your actual server IP behind their DDoS-protected network. Players connect to TCPShield's IP, and TCPShield forwards the traffic to your server. This is the most effective way to protect a game server's IP address.

Do not share the IP on stream. Display only your domain name. If you accidentally show the IP on stream, change it through your hosting provider as soon as possible. Clip viewers can and will grab it.

Moderator Tools and Management

During a stream, you cannot moderate the server yourself. You are busy playing, commentating, and engaging with chat. Strong moderator tooling is essential.

In-game moderation plugins. For Minecraft, use a combination of:

  • EssentialsX for /mute, /kick, /ban, /jail, and player management.
  • LiteBans or AdvancedBan for a full-featured ban management system with history, temporary bans, IP bans, and a web interface.
  • CoreProtect for rollback capabilities. If someone griefs during a stream, a moderator can undo the damage in seconds without interrupting gameplay.
  • Staff+ or similar staff management plugins for vanish mode, freeze commands, and staff chat.

Discord integration. Set up a Discord bot that bridges your server and Discord. Moderators who are not in-game can still monitor activity and issue commands through Discord. Plugins like DiscordSRV (Minecraft) connect server chat, console, and events to Discord channels.

Real-time alerts. Configure your server to alert moderators (via Discord ping or in-game notification) when potential issues arise: new players joining during a stream, rapid block breaking (possible griefing), or players entering restricted areas.

Pre-stream moderation checklist: Before going live, ensure moderators are online and briefed on the stream's plan. Have a designated moderator watching both stream chat and in-game activity. Establish clear rules for what warrants a kick, ban, or simple warning.

Backup Strategies for Live Events

Live events (server launches, community events, competitions) are high-stakes moments where data loss is unacceptable.

Pre-event backup. Create a manual backup immediately before the event starts. Label it clearly with the date and event name. This is your guaranteed restore point if anything goes catastrophically wrong.

Frequent saves during the event. Increase your autosave frequency for the duration of the event. For Minecraft, configure world saves every 15-30 minutes instead of the default interval. The brief save lag is worth the data protection.

Post-event backup. Create another manual backup immediately after the event concludes. This preserves the event's outcome and all the content created during it.

Separate event worlds. For special events, consider running them in a separate world or on a separate server entirely. This isolates the event from your main world, so any issues during the event do not risk your primary server data.

Managed Hosting vs VPS

Streamers face a choice between managed game hosting and running their own VPS. Both have legitimate use cases.

Managed hosting means the hosting company provides a game-specific control panel, one-click installations, automatic updates, and game-focused support. You manage your server through a web interface without touching the command line. Managed hosting is the right choice for streamers who want to focus on content creation, not server administration. The trade-off is less control and potentially higher cost per unit of performance.

VPS (Virtual Private Server) gives you a virtual machine where you install and manage everything yourself. You get root access, complete control over configuration, and usually more raw performance per dollar. The trade-off is that you are responsible for everything: OS updates, security, server software installation, monitoring, and troubleshooting. A VPS makes sense if you have system administration experience or a tech-savvy community member who can manage it.

The recommendation for most streamers: Start with managed hosting. The time you save on server administration is time you can spend creating content. If your needs outgrow what managed hosting offers (typically at the 100+ player level), transition to a VPS or dedicated server with proper management.

Choosing the Right Provider as a Streamer

When evaluating hosting providers as a streamer, prioritize these features in order:

  1. DDoS protection quality. Non-negotiable. Verify the provider has dedicated mitigation, not just basic filtering.
  2. Uptime and reliability. Your server needs to be running when you go live. Check the provider's SLA (Service Level Agreement) and uptime guarantees. 99.9% uptime means roughly 8 hours of downtime per year.
  3. Support responsiveness. When something breaks during a stream, you need fast help. Look for providers with live chat support, not just ticket systems. Some providers offer priority support tiers for an additional fee -- this is worth it for streamers.
  4. Performance consistency. Shared hosting can suffer from "noisy neighbor" problems where another user on the same physical machine impacts your performance. Look for providers that guarantee dedicated CPU cores, not just shared allocations.
  5. Location options. Choose a server location close to where most of your viewers and players are located. For NA streamers, US East or US Central. For EU streamers, EU West or EU Central. Lower latency means better gameplay experience on stream.
  6. Scalability. Your community will grow. Choose a provider where upgrading your plan is instant and does not require migrating to a different server. Downtime during migration is unacceptable for a streamer.

The best hosting setup is one you never have to think about on stream day. Invest in quality hosting, set up strong moderation tools, establish backup routines, and protect your server's IP. When you go live, your only job should be entertaining your audience -- not managing infrastructure.

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